BlendSpace1D, Animations and State Machines

This week, I followed Matt’s tutorials on BlendSpace1D, animations, and State machines.

By the second tutorial, I transformed my character Maynard’s head to be twice its size with the belly dancing animation for the upper half of the body and the running state for bottom half. I really enjoyed Maynard’s freely moving arms as they ran around with purpose.

To show the state machine animation cycle, I too had animations that required a higher velocity jump so that the joyful jump, falling, and landing animation could play out.