Ben showed us the sweep function within Vectorworks, and I was curious about how to do the very same thing in Fusion360. I spent a bit of time getting familiar with the Fusion360 interface, and ended up creating an undeterminable form after playing around with the sweep, extrude, and thicken function. Above is a speedrun video playing around with these tools.
I started off using the spline tool to create a wiggly shape. Within “Patch” mode, you can extrude lines to create a surface, which you can then thicken to give it body.
When using the sweep tool, you select the path in which a profile shape follows, whereas in Vectorworks, you would use the locus tool to select a point in which to sweep around.
Here is the Fusion360 tutorial that I watched: