Thanks Matt for another great tutorial!
I used Blender to resize and adjust my model before bringing it into Wrap3. When it was time to compute the wrapping from my model to the base mesh model, I was startled by the result: the inner parts such as the mouthbag, ear sockets, eyeballs, and nostrils should not have been morphed. I went ahead and added those polygroups to the selection, and recomputed the wrap.
That sure fixed it. But then I realized that the female base mesh model did not include any eyes; instead, they showed up as gaping holes.
As per Matt’s suggestion, I redid the tutorial using the male base mesh model, and got my eyes back. My fingers came out looking super creepy, but I know that can be fixed at a later stage.